Monday, October 25, 2010
w9_HW
the image above is a poster for the movie wall-e. we can see in this example different cues of space, depth and dimention that help us to understand better the composition of 3dmentional objects on a 2dimentional surface. relative size, atmospheric, texture gradient and overlap.
Tuesday, October 19, 2010
W8_HW
in the example above from a 3D software we can see how lighting has a very important role in defining the toning of the basic shape of the sphere in the picture. we can see the different values that allows us to see the 3dmencional form of the sphere. the juxtaposition of the different values help to create an illusion of lighting and shadows.
in the two images above we can see how important is the color applied to the object. we can see the color projected from the light onto the surface the screwdriver is on. we notice that the color reflected off the floor is a little different, the color from the transparency and the color of the floor mix to create a different Tone (value) to give a realistic color perception. also we can see the tone of the yellow in the screw driver where the color gets darker to imply shadow and emphasize the grooves on the handle.
Tuesday, October 12, 2010
in this first example we see the very early stages of developing the character for the movie. as you can see the character based on basic lines that create SHAPES that define the character and it gives us an idea of how the character will end up looking like. this basic shapes can easily describe an endless combination and variation to delivered physical forms that can be picked up easily by the viewer.
this example of the modeling in 3d of a character's head, allowes us to see that in the early stage of this process, the LINES are used to previsualizar a palpable form or shape which id does not completely exists, exept in the imagination of the viewer. in the secon part of the picture you can see that basic lines can create images with a lot of detail when applied correctly.
in this, even though is drawn with only one color, it is possible to see the details regarding the 3dmentional shape of the character thanks to the toning of the lighting and shading of the character. we can see a pop up effect thanks to the darkening of some parts in the body, where the things that are closer seem to be darker than the other other ones that seem to be in the back because they are lighter in tone. we can disthinghish light from shadow thanks to the overlapping of both.
this example of the modeling in 3d of a character's head, allowes us to see that in the early stage of this process, the LINES are used to previsualizar a palpable form or shape which id does not completely exists, exept in the imagination of the viewer. in the secon part of the picture you can see that basic lines can create images with a lot of detail when applied correctly.
in this, even though is drawn with only one color, it is possible to see the details regarding the 3dmentional shape of the character thanks to the toning of the lighting and shading of the character. we can see a pop up effect thanks to the darkening of some parts in the body, where the things that are closer seem to be darker than the other other ones that seem to be in the back because they are lighter in tone. we can disthinghish light from shadow thanks to the overlapping of both.
Tuesday, October 5, 2010
WK6 HM
this was the early stage of the character below. notice the big difference in design. a complete make over was given to this character in comparison, only keeping the color of the character.
the character is balance vertically but I think that the tentacles he has for legs in this picture are drawing the viewer, sharpening the body of the character on the lower part, making the face of the character to be kind of forgotten since there is nothing else about this version appealing to the viewer, apparently no arms, glasses and a frown on his face.
I am trying to get into digital animation, and one of the branches in the industry is character design. here you see a character from the movie monster in the last version of the character. the artist really are able to convey the characteristic needed to pull of a scary looking yet friendly monster. I don't know how to use the syntactical guidelines in this case but I will give it a try. the character is well balance, there is not anything in his body that distract me, or that looks out of place. if we were to put a felt axis in his body as he is, the posture he has with his back hunched a little helps to balance the picture. even the lights and shadows seem to have harmony with the character.
the character is balance vertically but I think that the tentacles he has for legs in this picture are drawing the viewer, sharpening the body of the character on the lower part, making the face of the character to be kind of forgotten since there is nothing else about this version appealing to the viewer, apparently no arms, glasses and a frown on his face.
I am trying to get into digital animation, and one of the branches in the industry is character design. here you see a character from the movie monster in the last version of the character. the artist really are able to convey the characteristic needed to pull of a scary looking yet friendly monster. I don't know how to use the syntactical guidelines in this case but I will give it a try. the character is well balance, there is not anything in his body that distract me, or that looks out of place. if we were to put a felt axis in his body as he is, the posture he has with his back hunched a little helps to balance the picture. even the lights and shadows seem to have harmony with the character.
Subscribe to:
Posts (Atom)