
Monday, October 25, 2010
w9_HW

Tuesday, October 19, 2010
W8_HW

in the example above from a 3D software we can see how lighting has a very important role in defining the toning of the basic shape of the sphere in the picture. we can see the different values that allows us to see the 3dmencional form of the sphere. the juxtaposition of the different values help to create an illusion of lighting and shadows.


in the two images above we can see how important is the color applied to the object. we can see the color projected from the light onto the surface the screwdriver is on. we notice that the color reflected off the floor is a little different, the color from the transparency and the color of the floor mix to create a different Tone (value) to give a realistic color perception. also we can see the tone of the yellow in the screw driver where the color gets darker to imply shadow and emphasize the grooves on the handle.
Tuesday, October 12, 2010



Tuesday, October 5, 2010
WK6 HM

the character is balance vertically but I think that the tentacles he has for legs in this picture are drawing the viewer, sharpening the body of the character on the lower part, making the face of the character to be kind of forgotten since there is nothing else about this version appealing to the viewer, apparently no arms, glasses and a frown on his face.

I am trying to get into digital animation, and one of the branches in the industry is character design. here you see a character from the movie monster in the last version of the character. the artist really are able to convey the characteristic needed to pull of a scary looking yet friendly monster. I don't know how to use the syntactical guidelines in this case but I will give it a try. the character is well balance, there is not anything in his body that distract me, or that looks out of place. if we were to put a felt axis in his body as he is, the posture he has with his back hunched a little helps to balance the picture. even the lights and shadows seem to have harmony with the character.
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