Tuesday, November 9, 2010
Week 11 CONTRASt
in the image above we have a good example of contrast and creativity. we have two very different characters that portrait different messages. in one we can see hardship and the past, on the other we can see the future and hope. on one hand we have the rather dirty and obsolete piece of junk robot who looks old and worn out . on the other we have the brand new state of the art very conspicuous robot which looks less complex. durable and efficient. this contrast in character design is successful because we have both characters that need each to perfectly balance each others roles. if we had two of the same characters then there would be no contrast, and it would be very difficult to distinguish them from one another.
the two images above are example of two different interface of the 3D animation software. in the one above you can see that is easier to interact with the menus, the contrast created by the gray background and the white color in the menu boxes makes a pop out effect that meakes them more noticesable. on the image below we have the newest version of the same 3D software. the sofware itself is the same but the interface has change dramatically. there is almost no contrast between the background and menus. this makes it very difficult to interact with commands. the options on the interface are very difficult to distinguish because the icons are all very similar in color and tone. the designers I think try to give the user a less brighter and eye friendly interface, but they fail to make things easier for the users because is very difficult to maneuver because of the lack of a balance contrast in tone between the menus and background.
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